Amy Jo Kim from Shufflebrain with a good introduction to game mechanics (“Putting the Fun into Functional”), which is being increasingly applied to social apps. In the presentation she repeatedly refers to good examples from e-commerce:
A question which immediately arises from this is: Why are shopping systems so bad at presenting already purchased products?
Related posts:
- Design rules! The First US Investors Are Re-orienting Themselves
- What Was and What Shall Be: The Rise of The Emotional Web
- Lockerz: The Shopping Extravaganza for the Next Generation
Originally posted in German by Jochen Krisch, adapted for excitingcommerce.com by Jason Soo.
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